Game Art Fundamentals
Course topic: Fundamentals of Game Art & DesignThe starting point: how games communicate through visual style, shape, colour and composition. Students learn what makes a character readable and an environment believable before moving on to specialised skills.
Digital Illustration
Course topic: Mastering Digital IllustrationsDrawing and painting digitally is a core skill for any game artist. Students build the illustration skills used for concept art, characters, environments and in-game visuals.
2D Game Projects
Course topic: 2D Game ProjectThe first applied project. Students create artwork for a 2D game and see how characters, backgrounds and visual elements work together in a playable context.
Game Engine Introduction
Course topic: Introduction to Game EngineA game engine is where art becomes interactive. Students learn how an engine brings assets, scenes and animation together, and what artists need to prepare for it.
3D Animation
Course topics: Animate for Game Art · Art of 3D AnimationMovement gives a character personality. Students learn animation for game art and build towards 3D animation, timing actions so they read clearly on screen.
Character Rigging
Course topic: Bringing Characters to Life with RiggingBefore a 3D character can move, it needs a rig: an internal structure of joints and controls. Students learn how rigging prepares characters for animation.
Game Assets & CGI
Course topic: Asset Creation for CGI & GamesEvery object in a game world is an asset. Students learn to create 3D assets for games and CGI, from props to characters, built to work within a production.
Textures & Details
Course topic: Textures and DetailsTexture is what turns a plain model into wood, metal, fabric or skin. Students learn to add the surface detail that makes assets look convincing up close.
Cinematic Realism with Unreal
Course topic: Cinematic Realism with UnrealStudents use Unreal to create realistic cinematic scenes, combining assets, animation and atmosphere into a finished visual sequence.